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Tyranid Hive Ship by Zen Master |
Tuesday, November 29, 2011
Let's Discuss Space Bugs
Thursday, October 27, 2011
Design By Exception
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'Skin Deep' by MichaelO |
TheDaR here. The term "design by exception" is one I originally came across in RPG design several years ago. The people using it meant it to mean the process of creating rules in a somewhat ad hoc fashion, starting from basic rules that were as simple as possible, and then layering any necessary rules to handle special cases on top of those basic rules.
Monday, October 17, 2011
What We'll Call Stuff...
Saturday, October 15, 2011
Suppressive Fire
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Giuseppe Rava. Red Devils. |
Rafael Pava here. In a game where tactical movement and reactive turn sequences are so important, the ability to limit your enemy's actions and maneuver him to where you want him to stay is a big deal. To achieve that, we have decided that Suppressive Fire (SF) should be implemented in addition to the pinning system.
Moving Around the Battlefield
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Y. Pimenov. On the front road. |
Watchwood here. There's been a fair bit of chatter lately about how many of unit X can unit Y kill in a round - but what about getting them there? I've been advocating movement speed as a unit stat since nearly the start of the project, and I think it's time to examine the notion in a bit more detail.
Thursday, October 13, 2011
Effectiveness of Small Arms Shooting
Going To Bang Out Some Movement Rules
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N. Prisekin. Baltic: human bridge. |
Ok, heads up. I'm going to take a few days off from posting to bang out a set of Alpha-quality movement rules for us to discuss. Should be done by Sunday.
I know a couple of the other authors are working on posts, so there should be something to read in the meantime. If you have any specific wishes/thoughts about movement, please leave them in the comments.
-SandWyrm
Wednesday, October 12, 2011
Shooting Discussion
Tuesday, October 11, 2011
Wrap Up: Our Overall Development Goals
Monday, October 10, 2011
Our Cast Of Factions?
Watchwood here. I've been putting a little thought into armies. We took a good hammering to Marines and Chaos, but there's a whole realm of armies out there at are more then just those 2. I've summarized both of them at the top of the list as well. We can go into detailed mechanics for the individual races in later posts, but I think it'd be good to sort out the basics for all of them in a batch so that it all comes together nicely.
No More One-Man Show
Ok, it's time to add some more authors to the blog. As there's just no way that I can maintain a daily posting schedule by myself. The following guys have all done a great job contributing their thoughts in the comments, so it's time to promote them. :)
Thursday, October 6, 2011
What Table Size?
Wednesday, October 5, 2011
What About Bolters?
Tuesday, October 4, 2011
Monday, October 3, 2011
Wrap Up: Our Marine Strategy
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Space Marine. Tony Lewin |
Sunday, October 2, 2011
Friday, September 30, 2011
Our Overall Development Goals
Thursday, September 29, 2011
Wrap Up: Our Underlying Assumptions
And What Of The Chaos Marines?
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Daemon Knights. Ketai Kotaki |
-SandWyrm
Wednesday, September 28, 2011
How Can We Make Marines More Real?
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Captain America And Superman, by Alex Ross |
Taking Turns: I Go, You Go?
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Thirsty Work, by Mike Shaughnessy |
Tuesday, September 27, 2011
Setting An Agenda For Our Discussions
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list based on my own design notes...
Sunday, September 25, 2011
The First Broad Strokes Of A New 40K
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G. Korzhev. During the War |
Saturday, September 24, 2011
Change Is Coming...
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A.Mikhailov. Bitter bread |