Old Books Painting, Sonsoles Shack |
Later on I'll be going through and
discussing units and books in broad strokes – but for now, lets
talk about the basics. First and foremost is go go into (again)
which codexes go into which faction, and roughly what you could expect from each one. Here's what I've picked up from
the discussions so far – if I've missed anything, let me know.
Codex: Army of Light
The central religious authority of the
Empire of Mankind, roughly equivalent to the combined
Inquisition/Ecclesiarchy of 40k. They should have a broad array of
unit types available for taking, representing a wide variety of
combat styles.
Codex: Star Knights
The stereotypical badass space marine
archetype, with a focus on maneuver warfare and tactical flexibility.
While there would be relatively few unit types, they should each
have a huge variety of upgrade options.
Codex: Colonial Militia
This book would represent the militias
and armed forces of conventional human worlds. They would typically
have lots of light infantry and heavy tanks, but with a lot of room
for variety as well as some relatively elite formations. Relatively
limited options per unit, but a wide variety of units.
Codex: Colserans
While most Colserans are indifferent at
best to personal combat, many of them will go through phases where
they'd like to give it a go (seems like fun!). While their personal
skills aren't always fantastic, their technology is second to none,
and those of them that do it for a while get very, very good at
making the most of it.
Codex: Mechanicals
Converting a planet to Colseran use
isn't always a pleasant process. As often as not, the planet is
inhabited by someone that is less then receptive to the process.
When this happens programs will be loaded into combat chassis and
equipped with weapons, and sent to clean out the infestations of
lesser races.
Codex: Army of Darkness
Some Colserans get a kick out of
messing with the stuffy humans – and the Army of Darkness is the
result. Whatever the motivation, they are a twisted and evil force
that combines human disciple with Colseran whimsicalness, and will
attack nearly anything. As often as not, the humans won't even be
aware of the Colseran influence.
Codex: Daoists
Similar to the current Tao, but with
rules for a broader array of troop auxiliaries and greatly expanded
drone use. It's something we can probably go into greater detail
with later on.
Codex: Bugs
The stereotypical hungry insectoid race
– whatever the particulars, they view everyone else as nothing more
or less then food. While they adapt rapidly, their behavior is
generally instinctive and they're often lacking in what sentients
consider to be higher level functions. They also won't be burdened
by the synapse type of rules that are often problematic for armies
like tyranids.
*****
I'm also going to be grouping units in
the codexes into 4 broad groups for now: Elite Units, Core Units,
Specialist Units and Support Units. I know the FOC question is still
in the air, but I needed something to work with in the interim :P
Elites are the leaders and top troops
of a force, and generally include units of veterans and commandos.
Core units would represent the rank and file of an army, and would be
the only units capable of capturing objectives. Specialists will
generally be recon units, and infantry geared to a specific task.
Support units will be the armies heavy units, like tanks and
artillery.
Additionally, I want to avoid
situations where army builds are dictated by having named character X
in your list. Such armies often end up being cookie cutter copies of
each other (Vulkan, Crowe, Shrike, etc) While build altering features
are nice, the characters are often worth nowhere near their points
cost, and end up being little more then a tax.
-watchwood
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