Tuesday, June 19, 2012
Concept: Suppression And Defensive Fire
by
SandWyrm
The Charge Of The Light Brigade, Unknown
Sandwyrm here. I've been trying to think of an appropriate suppression-marker based penalty mechanic for defensive fire, and I think I've found one.
How about this? – For every suppression marker a unit has when it's assaulted, it has a -1 to it's BS.
Thoughts?
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
Popular Posts
When To Test Leadership
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
Fluff Start: Let's Look At The Galaxy
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
Let's Discuss Space Bugs
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
Shooting Discussion
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
Setting An Agenda For Our Discussions
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
Free Discussion: Grenade Ideas
Ryjak's been wanting to talk about grenades, so let's talk.
My Anvil Industries & Ramshackle Games Minis Arrive
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
Concept: Adapting Squad Leader's Turn Phases
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
And... We're On Facebook Now!
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
Finalizing The Strength Vs. Toughness System
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment