V. Lobachev. Tanks of the 7th Guard tank brigade in Berlin |
CaulynDarr Wrote:
"I was thinking about all the vehicles in 40K including all the forgeworld and 3rd party stuff. Not to mention models from all sorts of abandoned game systems like AT-43. It wouldn't be easy to include codex entries for each of these options. I don't think we want to maintain a strait 1 to 1 mapping of 40K units to M42 units anyway.
We could include a point-buy vehicle design system, but those are really hard to pull off well. Someone always finds a way to break it, and you end up with armor 14 land speeders with 8 gatling long barreled las-cannons.
I was thinking we create a semi-customizable tech tree for building vehicles in a codex. I've got a rough example attached(If it doesn't show up right in the doc, one of those transport capacities is 10 and the other is 5). Basically you start with a base hull, and then you can follow arrows to all the available upgrades for that hull type. Taking certain upgrades will mean you can't take others. This gives a little flexibility, but keeps people from abusing the system.
Thoughts?"
Sandwyrm's Reply:
I haven't really put a lot of thought into vehicles yet, aside from how to handle armor/damage. But I'm inclined to say that we would create vehicles for the rules that make sense in terms of roles/tactics and not simply copy GW's vehicle model range 1:1. But wherever we can, we should makes sure that the vehicles we do create can be meaningfully proxied with not only GW models, but those of other manufacturers as well.
Here's an example: Say we need a light tank with weapon X. Well, we can make it similar to a Hellhound, or we can just use someone else's kit, like this one:
6x6 Combat Vehicle, ©2011 Secret Weapon Miniatures |
So we'd have one unit price for tracked, one for wheeled, and some different weapon options for the turret. But we don't make it completely build-your-own. You can't add or subtract transport capacity, for instance.
Gorgon Armored Assault Transport, ©Forge World |
Lascannon Razorback, ©Forge World |
Super-Heavy Walker, ©Chapterhouse Studios |
Thoughts?
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