Return, Jim Madsen |
Tuesday, October 30, 2012
Should We Give Each Other The Bird?
by
SandWyrm
Close Combat Sequence Outline
by
SandWyrm
Sons of the Motherland, A. Marin |
Labels:
Close Combat,
M42,
Rules,
Sandwyrm
Monday, October 29, 2012
How Should Flamethrowers Work?
by
SandWyrm
Untitled 22, Brian Smith |
Concepts In Pictures: Assault Flow
by
eriochrome
Trench Raid by U.S. Marines, Capt. John W. Thompson, Jr. |
Eriochrome here. I took some pictures to show how I thought assaults should be run.
Labels:
Assault Phase,
Close Combat,
Concepts,
Eriochrome
Friday, October 26, 2012
Videos: Some Close-Combat Inspiration
by
SandWyrm
I thought that I'd put together a selection of great film fights that could inspire us to figure out how to allow their recreation in our rules without exception-this, and exception-that.
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Possible Close Combat Sequence?
by
SandWyrm
Kung Foo Panda (an example of "Push") |
Sandy here. Eriochrome sent me a detailed description of a possible sequence for close-combat. So I thought that I'd post it up and respond to his ideas inline.
Labels:
Close Combat,
Concepts,
Eriochrome,
M42,
Sandwyrm
Wednesday, October 24, 2012
Does This Look Appealing For Close Combat?
by
SandWyrm
Still From "The Hunt For Gollum", a LoTR Fan Film |
So I found a copy of the LoTR rules and had a look...
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Monday, October 22, 2012
Another Great Day Of Testing!
by
SandWyrm
General Grant Takes Command, Unknown |
Thoughts: Pistols, Shotguns, & Close-Combat
by
SandWyrm
I've been giving some thought to how Pistols and Shotguns could be more useful. Especially in Close-Combat, which I want to give more character.
Labels:
Close Combat,
M42,
Sandwyrm,
Shooting,
Weapons
Sunday, October 21, 2012
Quick Thoughts On Sub-Factions
by
SandWyrm
Here's some quick thoughts that I've had on our game's factions and their possible sub-factions, as I construct the master spreadsheet. Some of this could be expanded upon if anyone is interested in writing something up.
Saturday, October 20, 2012
Had An Awesome Test Game Today!
by
SandWyrm
We Get A Star! |
Thursday, October 18, 2012
The Technical Side Of Balancing/Testing
by
SandWyrm
Gods And Generals, Mort Kunstler |
Tuesday, October 16, 2012
Poll: Should 6+6 Always Succeed?
by
SandWyrm
David And Goliath, Themiko |
Labels:
Close Combat,
Concepts,
M42,
Poll,
Probabilities,
Sandwyrm,
Shooting
Monday, October 15, 2012
Weapons Balancing Vs. Knights
by
SandWyrm
Iron Man Concept Painting, Disney/Marvel |
Saturday, October 13, 2012
Stats On The New Wounding System
by
SandWyrm
Still From The Movie 'The Hurt Locker', Summit Entertainment |
Following on from my last post, here's some tables and charts of the probabilities that you'll kill a target with a particular toughness with a single penetration using the damage system I'm proposing.
Friday, October 12, 2012
Shooting, Cover Saves, and Damage
by
SandWyrm
The Trenches, Andrew Howat |
I've been thinking though, on how to revise the shooting sequence in light of last week's testing and the failure of the 'toughness' modifiers for damage to be workable in-game. Here's the basic ideas that I've come up with...
Monday, October 8, 2012
Results Of Last Week's Testing
by
SandWyrm
War Machine, Alexander Washington |
Sunday, October 7, 2012
Laansarmie Datafiles: The Gruin
by
Oblivion_Necroninja
Half Orc by kolokas |
Labels:
Fiction,
Fluff,
Gruin,
M42,
Oblivion Necroninja
Wednesday, October 3, 2012
Finalizing The Strength Vs. Toughness System
by
SandWyrm
Starship Troopers, Maronski |
Shooting and Wound Rates
by
eriochrome
D-Day, Mariusz Kozik |
Eriochrome here to talk about how fast you should be blowing your enemy to tiny bits. About a year ago, I posted about targets for how many enemy models your small arms should take out per turn. I suggested about 25% is a good target rate for this to make small arms matter but to limit the first mover advantage. The idea is that for balanced units the full fire from my unit will kill 25% of the target unit. So if we set the balance level of 10 Human Troopers to 3 Knights then the troopers should get 3/4 of a knight per turn.
Labels:
Eriochrome,
Shooting
Tuesday, October 2, 2012
Some Very Good Close-Combat Questions
by
SandWyrm
Eriochrome brought up some great questions about how close combat should work. Let's go through each one and discuss them.
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Monday, October 1, 2012
Close Combat Thoughts
by
SandWyrm
Boxing 01, Miki De Goodaboom |
Labels:
Close Combat,
M42,
Sandwyrm
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