Thursday, November 29, 2012
Grimdark And Gender Roles
O_N brought up an interesting point in the comments to my last post, which had the concept FOC for a Knight platoon. Will there be female Star-Knights?
Wednesday, November 28, 2012
Have A Look: LaansKnight FOC Concept
After far more work than I expected, here it is. A concept for what our Force Organization Charts might look like. This one's more crowded than what we would probably launch with. But I wanted to show what sort of fluff-driven options might be made available as the game matures.
Tuesday, November 27, 2012
Rules: Models, Units, & Task Forces (Ver 0.5)
I've started updating the rulebook more formally now. Here's the introduction to the typical force size/organization for the game.
Monday, November 26, 2012
New Movement Outline
Sunday, November 25, 2012
Quickie: Fortifications Done Right
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The Trenches, Andrew Howat |
Friday, November 23, 2012
Hybrid Movement?
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The Real Jackalope, Leah Saulnier |
Real-Life Concepts: The Beaten Zone
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Firing Line, Shimmering-Sword |
Wednesday, November 21, 2012
Let's Talk About Flanking Fire
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French Line Of Infantry, lathander1987
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By doing that, I also think that we can now reconsider an idea that Eriochrome had been suggesting, but that I had avoided due to fears of over-complexity. That of Flanking Fire. Or, as the more studious military types would say: Enfilading Fire.
Time To Simplify
Been pretty busy this week, with holidays, birthdays, and all. But Farmpunk and I did get in a test game on Monday night. In contrast to our previous games, we ran into some serious problems. But they're good problems, as they're helping to clarify just what kind of game we're making and where the complexities should be.
Monday, November 19, 2012
Sunday, November 18, 2012
Let's Think About Grenades
I've been reading an Army Field Manual on the proper use of grenades, and it's generated the following set of rough ideas for how we might implement them in M42. Let's kick 'em around!
Friday, November 16, 2012
Updated Outline: Action Phase: Part III
Wednesday, November 14, 2012
Final Unit Reference Format
Whew! Been busy lately! My 6 year old had hernia surgery yesterday, which went well, but was pretty draining because he was in so much pain afterwards. We also had family in town to help out since the weekend. Combined with the disruptions from the living room flood, well... I just haven't had much time for updates that, like the Prophet-Speech, I couldn't work on 15 minutes at a time between other stuff that I had to do.
Monday, November 12, 2012
The Words Of A Prophet Recorded
O_N's recent post on the Church got my creative juices flowing. I've had the following 'speech' knocking about my head for a while now, and it needed to get out. Enjoy!
Friday, November 9, 2012
Church Part 2 Take 2
Rules Change For Splitting Fire
I'm currently updating the shooting outline, and have decided to change how splitting fire works so that it's less random and makes the unit leaders more important.
Thursday, November 8, 2012
Tuesday, November 6, 2012
Arranging The Numbers... Stat Lines
I've been spending a lot of time lately trying to figure out how to present our unit stats, and after trying a bunch of different formats, I think I'm finally on the right track.
Monday, November 5, 2012
Updated Test Chart, Woes
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What's Wrong?, John S. Cheung |
Friday, November 2, 2012
Updated Outline: Action Phase - Part 1
The Action Phase is a big part of the game to outline, but here's the first part. Which covers unit Activation and the available actions.