Marching Ruffians, Wladyslaw Skoczylas |
II)
MOVEMENT RULES
a.
There are 2 basic types of movement.
i. Orderly
Movement
1.
In Orderly Movement, only the unit leader’s move is measured.
2.
Once the Leader has moved, any models that were within 6” of
the unit leader before it moved are simply placed anywhere within 6” of the
leader’s final position.
3.
Models that did not start their move within 6” of the unit
leader follow the rules for disorderly movement (below).
4.
Models in Orderly movement do not have to remain within 2” of
another model in the unit so long as they are within 6” of the unit leader.
5.
Units using Ordered Movement may move through Area Terrain or
across Linear Obstacles without penalty.
6.
Single-model units are always assumed to be in ordered
movement.
ii. Disorderly
Movement
1.
In Disordered Movement, each model’s movement is measured
individually.
2.
Each model must attempt to remain within 2” of another member
of it’s unit.
a.
If a model cannot end it’s move within 2” of another model in
it’s unit, it is considered to be out of command.
b.
Out of command models must either remain where they are, or
move closer to their unit leader at up to double their base Mv.
c.
Partial moves towards the leader are OK, as are indirect
moves. But a disordered model cannot end a move further from it’s unit leader
than it was before it moved.
3.
Models in disorderly movement may not move further than their
base Mv if their move begins in, ends in, or crosses a linear obstacle or a
piece of area terrain.
4.
Models in disorderly movement may move more than their base Mv
value if their move begins on a bare hill and ends on the table, without
crossing a linear obstacle or a piece of area terrain other than the bare hill
itself.
And here's the updated actions:
I)
POSSIBLE ACTIONS
a.
Open Fire!
i. The
unit leader may make a normal move, but the rest of the unit may not move at
all (Intended to allow the leader to get LoS on a new target).
ii. Unit
may Point Fire at a target visible to the leader.
b.
Advance!
i. Orderly
Movement
ii. Movement
takes place either before or after unit fires.
iii. Unit
fires at ½ RoF.
iv. Pistols
get full RoF.
v. Leader
may move up his full Mv.
vi. Unit
may move through area terrain or over obstacles normally.
c.
Rally!
i. Orderly
Movement.
ii. Leader
may not move.
iii. The
rest of the unit’s models may be placed anywhere within 12” of the leader
instead of the normal 6”.
iv. Unit
may shoot at ½ RoF.
v. Pistols
get full RoF
d.
At The Double!
i. Disorderly
Movement
ii. Unit
may not shoot (except pistols, which get ½ RoF).
iii. Models
in area terrain or crossing obstacles may only move at their base Mv.
iv. Models
not crossing area terrain or obstacles may move up to 2 x their base Mv.
e.
Go To Ground!
i. Unit
may not shoot.
ii. Unit
gets +1 Evasion
iii. Gone
To Ground is not persistent. A new order must be passed each turn to remain
GtG.
f.
Fall Back!
i. Only
order allowed to units that fail their Ld check.
1.
If the Unit has >50% of it’s starting models...
a.
Unit may either fire at ½ of it’s RoF, OR move at ½ of it’s
Mv. But not both.
b.
One-handed weapons may still shoot at their full RoF IF the
unit does not move.
c.
Movement may be either toward, or away from, the enemy.
2.
If the Unit has <50% of it’s starting models...
a.
Unit may not fire at all.
b.
Is the unit currently concealed from all enemy units within
it’s Aw range?
i. If
so, the unit does not move. It gains +1 Ev, and +1 toughness. But it may not
Snap-Fire at enemy units during the Opponent’s next Action Phase.
ii. If
not, the unit MUST move towards the nearest concealed position that is not
closer to any part of an enemy unit than it is to any part of their own unit.
1.
If no such position exists, the unit must move towards it’s
own table edge.
2.
The unit must move as far as possible towards the concealed
position (or table edge); at up to 2x it’s normal movement. If any model has to
move further than 1xMv to reach concealment, then then the entire unit may be
fired upon using the snap fire rules.
3.
Models will not end their moves in dangerous terrain. If
models must cross dangerous terrain in order to reach the table edge, then they
will cross it completely or they will stop short of crossing it.
4.
Units which reach the table edge while falling back are
removed from play. If the unit has >25% of it’s models remaining, then it
does not count as destroyed for scoring or Task Force Morale purposes. If it
has <25% of it’s models remaining (because of Snap Fire kills, for
instance), it does count as destroyed.
3.
If the Unit has <25% of it’s starting models...
a.
The Unit is considered destroyed and removed from the table.
Thoughts?
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