I've started updating the rulebook more formally now. Here's the introduction to the typical force size/organization for the game.
While many other 28mm Sci-Fi wargames attempt to
simulate large company-sized battles of 50-150 models, M42 is somewhat smaller
in its scope. Not only in the number of troops represented on-table, but in the
number of ‘things’ that you have to mentally keep track of during an average
game.
There’s nothing stopping you from playing company-sized
games using the M42 rules should you wish. However, the game has been designed and competitively
balanced for a typical battle size of 12-50 models organized into 4-8 units at
1000 points per side.
Between two experienced players, most M42 games should
take about 45-60 minutes to play. With far less mental ‘hangover’ afterwards
than you may be used to.
What Is A Model?
The most basic game piece in M42 is the model. Which is
simply a metal, resin, or plastic miniature on a round plastic base.
Sometimes a group of miniatures will be glued together
onto a single base to represent a gun team or other complex collection of
soldiers or creatures. Even if a single base includes several miniatures, they all still count as a single model.
What Is A Unit?
A Unit is a grouping of one or more individual models that
function together as a single entity on the tabletop.
Typically a unit represents a squad of between 3 and 18
troops with roughly the same armor/equipment. Though each model may have
different individual weapons or other special gear.
An infantry platoon is a group of around 25 to 50
soldiers. These troops are organized into 2 to 4 separate squads; led by a
Lieutenant.
The squads that make up a platoon may identical, or some
of them may be specialized for certain roles. Such as a heavy weapons squad for
killing armored targets. Or a demolition squad for destroying obstacles.
Two to four platoons form a Company, led by a Captain.
Each of the platoons in the company can be of different types. Offering a wider
array troops and equipment to choose from when forming a Task Force.
Two to Four Companies form a Battalion, led by a Colonel.
Battalions will have the largest variety of troop and equipment options to
choose from within the army.
Task Forces
The troops that you command in a game of M42 represent a
Task Force that has been gathered together from the available military forces
in an area in order to perform a specific special mission.
This mission might be a key breakthrough in a larger
battle, a small raid to destroy an enemy communication station, a hostage
rescue, or even the kidnapping of an important enemy scientist. You won’t know precisely what the
objective is until you receive your mission briefing.
Since your troops were plucked from the front lines for
this assignment, most of the units in your task force will come from a
particular platoon in your faction’s local Company. To which your captain may
add additional support options from his other platoons.
Should the higher-ups in the Battalion take an interest in
your mission, you may even have access to troops and equipment that would not
normally be available even your Company. Including troops from allied armies or
groups who may have an interest in your success.
Your Task
Force then, will represent the troops of a core platoon, with various Company,
Battalion, and Allied support.
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