Monday, November 19, 2012

Updated Outline: Action Phase - Part IV


Here's the rest of the Shooting outline, covering terrain effects.

1.     Terrain Types & Effects (Shooting)
a.     Bare Hills
                                                                                                     i.     Use true line of sight (get down and look) to see if a unit behind a hill is hidden. Can you see an enemy head, arm, body, or leg?
1.     If not, the hill is LoS-blocking for that unit.
2.     If so...
a.     Can you see the base of the model you wish to target?
                                                                                                                                                           i.     If not, the unit will be concealed.
                                                                                                                                                         ii.     If so, the unit is not concealed.
                                                                                                   ii.     Units on hills have elevated positions and their Awareness range is doubled.
b.     Woods
                                                                                                     i.     Always block LoS for models fully within or behind them, if the tallest tree/plant is taller than the models in the unit.
                                                                                                   ii.     For wooded hills, treat the portion of the hill with woods on it as woods with the elevated position rule, and the portion of the hill that’s not wooded as a bare hill.
c.     Ruins
                                                                                                     i.     Always block LoS for models fully within or behind them, if the tallest part of the ruin is taller than the models in the unit.
                                                                                                   ii.     Models in a ruin are always considered to be Gone-To-Ground. Even if they move.
d.     Buildings
                                                                                                     i.     Always block LoS for models fully within or behind them, if the tallest part of the structure is taller than the models in the unit.
                                                                                                   ii.     Only models that have fired out may be targeted at greater than Aw distance.
                                                                                                  iii.     Models inside a building are concealed from each other.
e.     Linear Obstacles
                                                                                                     i.     Concealing for models behind them.
f.      Bogs/Shallow Water
                                                                                                     i.     Concealing for models within them.

That completes the initial outline. At least apart from whatever we do with grenades.

Thoughts?

No comments:

Post a Comment

Popular Posts