I'm working on a new comprehensive game outline. Here's the Set-Up and Starting Phases.
For reference, right now we have 3 phases to each player turn:
- Starting Phase (Housekeeping & Victory Conditions)
- Action Phase (Movement & Shooting)
- Close Combat (Hand-To-Hand Combat + moving/shooting within 6")
I)
Game Set-Up (Basic Test Mission)
a.
Place Terrain
i. 12-14
terrain pieces work best.
ii. At
Least one Wood or Ruin in the Center of the table.
b.
Place Objectives
i. 2
Objectives Per Side, 4 Objectives Total
ii. Each
Player Has 2 Objectives 12” from each short edge and 9” from the long edge.
c.
Deploy Task Forces
i. Players
roll off to determine who places first.
ii. Winner
places one unit, both players then alternate placing units until all units are
placed.
iii. Task
Force Commanders must be placed last.
d.
Roll Off To Determine Attacker.
i. Winner
is the Attacker, and has first turn.
ii. Loser
is the Defender.
1.
The Defender’s units are considered to be Gone-To-Ground until
the Starting Phase of the Defender’s First Turn.
II)
Starting Phase
a.
Check Task Force Morale
i. If
the player’s Task Force has lost >50% of it’s units, the TFC (Task Force
Commander) must take a Ld check.
ii. If
the test is passed, nothing happens.
iii. If
the test is failed, the player’s Task Force immediately retreats from the
field, losing the game.
b.
Check Victory Conditions
i. If
player controls any enemy objective at the start of his turn, his Task Force
wins the game.
1.
Must be within 3” of an enemy objective.
2.
Must be no enemy models within 3” of the same objective.
Pretty simple, but the Action Phase is too long and complex to have in the same post with this. :)
Thoughts?
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