Here's the revamped descriptions for the four Unit Characteristics. Which have been separated from the 8 Model Characteristics. Which are coming next.
Unit Characteristics
Each
unit of models in M42 has four characteristics that define the abilities shared
by all the models in that unit. These are collectively known as Unit
Characteristics. As opposed to Model Characteristics, which, as the name
suggests, are individual to each type of model within a unit.
The
four Unit Characteristics are:
1. Movement (Mv)2. Awareness (Aw)3. Leadership (Ld)4. Nerve (Nv)
Certain
rules or wargear may modify a unit’s characteristics during the game. Thus
these characteristics might have 1 or more points either added to, or
subtracted from, their characteristic during a particular test. The
characteristic may even be multiplied or divided. However these modifications
may never take a characteristic value below zero.
If
a rule causes a unit’s characteristics to be doubled or halved, this change is
always applied before any other modifiers are added or subtracted.
Movement (Mv)
A
unit’s Mv characteristic defines how far, in inches, the models within a unit
can move at a quick walk or jog during a single turn.
Awareness (Aw)
A
unit’s Awareness represents the distance within which it is able to both
perceive hidden enemies and most effectively use it’s ranged weapons. Beyond
this range, it’s much easier for enemies to avoid being noticed and to dodge
the unit’s shots.
Leadership (Ld)
A
unit’s Leadership characteristic represents the ability of it’s leader to focus
his troops‘ attention and prod them forward when they’d much rather stay put
and keep their heads down.
Nerve (Nv)
A unit’s Nerve represents
it’s collective spirit, or morale, during a battle. If the unit takes enough
enemy fire, their Nv will be reduced and they’ll be less likely to follow your
orders. If their Nv is reduced far enough, they may even flee from combat.
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