Monday, December 31, 2012
Rules: Model Characteristics (Ver. 0.5)
Here's the updated Model Characteristics descriptions. You'll notice I've dropped 'Push Back'. It was a clumsy stat that never quite fit, and I think that we can get along without it using a combination of Close Combat hits received and a special rule for models and equipment that should boost the combat result.
Mission Concept: Meeting Engagement
This is the first of the Mission Concepts that I'll be writing up over the coming week, and is what I would consider to be the 'Standard' M42 mission. In that it doesn't require any special terrain bits to work, and can be played by anyone who's new to the game pretty easily.
Sunday, December 30, 2012
Rules: Unit Characteristics (Ver. 0.5)
Here's the revamped descriptions for the four Unit Characteristics. Which have been separated from the 8 Model Characteristics. Which are coming next.
And I'm Finally Back!
Well, my holidays were an exercise in controlled chaos. Nasal surgery for the wife so that she could breath again without pain. The annual stomach flu for everyone while she was recovering (oh so fun). A trip out to a state park to visit with family. Busy busy... It's really been a roller coaster ride from utter exhaustion to energetic fun and back again. :)
Friday, December 14, 2012
And... The Holidays Finally Get In The Way
Christmas parties... childrens' programs... house reconstruction... surgery for the wife... a tourney...
It's frustrating, but I'm just too busy with other commitments to post much right now. You might see one or two new things before the new year. But don't expect much before then. :)
Wednesday, December 5, 2012
Updated Unit Profile Format
The numbers themselves aren't final, but what do you think of the format itself? I had been combining the model and weapon stats together, but that made you look things up every time. This way you see a standard model profile, standard weapon stats/bonuses, and you can quickly add them up before doing the comparison test. Over time, you (hopefully) can memorize the numbers/bonuses, and if you do need to reference them, it's all in one place.
Monday, December 3, 2012
M42 Quick Reference Guide
We don't have a full rulebook yet (working on it), but I've compiled a Quick Reference Guide to use for testing that outlines everything in the current rules pretty simply. As such, it's the most up to date version of the rules so far, and is probably good enough for anyone familiar with our discussions to sit down and do some simple testing with. Though I still need to re-vamp the mission(s) and work up a proper unit reference sheet. Which will both be coming this week sometime.
Sunday, December 2, 2012
Testing With The Pros
Spaguatyrine, our local 40K tournament champ, called me up yesterday and wanted to play a game. So I went over to Games 2D4 and let him tryout M42. DaemonJohn, another very good local tournament player, was also pretty interested. So I had them both fight while I watched. Having two really good 40K players do their best to game our system was a great way to find some flaws!
Thursday, November 29, 2012
Grimdark And Gender Roles
O_N brought up an interesting point in the comments to my last post, which had the concept FOC for a Knight platoon. Will there be female Star-Knights?
Wednesday, November 28, 2012
Have A Look: LaansKnight FOC Concept
After far more work than I expected, here it is. A concept for what our Force Organization Charts might look like. This one's more crowded than what we would probably launch with. But I wanted to show what sort of fluff-driven options might be made available as the game matures.
Tuesday, November 27, 2012
Rules: Models, Units, & Task Forces (Ver 0.5)
I've started updating the rulebook more formally now. Here's the introduction to the typical force size/organization for the game.
Monday, November 26, 2012
New Movement Outline
Sunday, November 25, 2012
Quickie: Fortifications Done Right
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The Trenches, Andrew Howat |
Friday, November 23, 2012
Hybrid Movement?
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The Real Jackalope, Leah Saulnier |
Real-Life Concepts: The Beaten Zone
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Firing Line, Shimmering-Sword |
Wednesday, November 21, 2012
Let's Talk About Flanking Fire
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French Line Of Infantry, lathander1987
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By doing that, I also think that we can now reconsider an idea that Eriochrome had been suggesting, but that I had avoided due to fears of over-complexity. That of Flanking Fire. Or, as the more studious military types would say: Enfilading Fire.
Time To Simplify
Been pretty busy this week, with holidays, birthdays, and all. But Farmpunk and I did get in a test game on Monday night. In contrast to our previous games, we ran into some serious problems. But they're good problems, as they're helping to clarify just what kind of game we're making and where the complexities should be.
Monday, November 19, 2012
Sunday, November 18, 2012
Let's Think About Grenades
I've been reading an Army Field Manual on the proper use of grenades, and it's generated the following set of rough ideas for how we might implement them in M42. Let's kick 'em around!
Friday, November 16, 2012
Updated Outline: Action Phase: Part III
Wednesday, November 14, 2012
Final Unit Reference Format
Whew! Been busy lately! My 6 year old had hernia surgery yesterday, which went well, but was pretty draining because he was in so much pain afterwards. We also had family in town to help out since the weekend. Combined with the disruptions from the living room flood, well... I just haven't had much time for updates that, like the Prophet-Speech, I couldn't work on 15 minutes at a time between other stuff that I had to do.
Monday, November 12, 2012
The Words Of A Prophet Recorded
O_N's recent post on the Church got my creative juices flowing. I've had the following 'speech' knocking about my head for a while now, and it needed to get out. Enjoy!
Friday, November 9, 2012
Church Part 2 Take 2
Rules Change For Splitting Fire
I'm currently updating the shooting outline, and have decided to change how splitting fire works so that it's less random and makes the unit leaders more important.
Thursday, November 8, 2012
Tuesday, November 6, 2012
Arranging The Numbers... Stat Lines
I've been spending a lot of time lately trying to figure out how to present our unit stats, and after trying a bunch of different formats, I think I'm finally on the right track.
Monday, November 5, 2012
Updated Test Chart, Woes
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What's Wrong?, John S. Cheung |
Friday, November 2, 2012
Updated Outline: Action Phase - Part 1
The Action Phase is a big part of the game to outline, but here's the first part. Which covers unit Activation and the available actions.
Thursday, November 1, 2012
Tuesday, October 30, 2012
Should We Give Each Other The Bird?
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Return, Jim Madsen |
Close Combat Sequence Outline
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Sons of the Motherland, A. Marin |
Monday, October 29, 2012
How Should Flamethrowers Work?
Concepts In Pictures: Assault Flow
Friday, October 26, 2012
Videos: Some Close-Combat Inspiration
I thought that I'd put together a selection of great film fights that could inspire us to figure out how to allow their recreation in our rules without exception-this, and exception-that.
Possible Close Combat Sequence?
Wednesday, October 24, 2012
Does This Look Appealing For Close Combat?
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Still From "The Hunt For Gollum", a LoTR Fan Film |
So I found a copy of the LoTR rules and had a look...
Monday, October 22, 2012
Another Great Day Of Testing!
Thoughts: Pistols, Shotguns, & Close-Combat
I've been giving some thought to how Pistols and Shotguns could be more useful. Especially in Close-Combat, which I want to give more character.
Sunday, October 21, 2012
Quick Thoughts On Sub-Factions
Here's some quick thoughts that I've had on our game's factions and their possible sub-factions, as I construct the master spreadsheet. Some of this could be expanded upon if anyone is interested in writing something up.
Saturday, October 20, 2012
Had An Awesome Test Game Today!
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We Get A Star! |
Thursday, October 18, 2012
The Technical Side Of Balancing/Testing
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Gods And Generals, Mort Kunstler |
Tuesday, October 16, 2012
Poll: Should 6+6 Always Succeed?
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David And Goliath, Themiko |
Monday, October 15, 2012
Weapons Balancing Vs. Knights
Saturday, October 13, 2012
Stats On The New Wounding System
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Still From The Movie 'The Hurt Locker', Summit Entertainment |
Following on from my last post, here's some tables and charts of the probabilities that you'll kill a target with a particular toughness with a single penetration using the damage system I'm proposing.
Friday, October 12, 2012
Shooting, Cover Saves, and Damage
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The Trenches, Andrew Howat |
I've been thinking though, on how to revise the shooting sequence in light of last week's testing and the failure of the 'toughness' modifiers for damage to be workable in-game. Here's the basic ideas that I've come up with...
Monday, October 8, 2012
Results Of Last Week's Testing
Sunday, October 7, 2012
Laansarmie Datafiles: The Gruin
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Half Orc by kolokas |
Wednesday, October 3, 2012
Finalizing The Strength Vs. Toughness System
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Starship Troopers, Maronski |
Shooting and Wound Rates
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D-Day, Mariusz Kozik |
Eriochrome here to talk about how fast you should be blowing your enemy to tiny bits. About a year ago, I posted about targets for how many enemy models your small arms should take out per turn. I suggested about 25% is a good target rate for this to make small arms matter but to limit the first mover advantage. The idea is that for balanced units the full fire from my unit will kill 25% of the target unit. So if we set the balance level of 10 Human Troopers to 3 Knights then the troopers should get 3/4 of a knight per turn.
Tuesday, October 2, 2012
Some Very Good Close-Combat Questions
Eriochrome brought up some great questions about how close combat should work. Let's go through each one and discuss them.