I've almost completely re-vamped this section of the rules. Before, it had been a hodge-podge of describing every type of roll that we could think of. But now that our mechanics are getting locked down, I've concentrated on the types of rolls that we actually have in the game. Including how to roll multiple Leadership/Toughness tests together. As well as introducing the Pass-One and Pass-All labels to describe them. Have a look and tell me what you think.
Rolling Dice
In
real world battles, there are a wealth of factors that no commander can
completely account for. Did the troops get a good night sleep? Is the
navigation system working properly? What’s the weather like? Was my order
understood?
All
of these factors and more contribute to the uncertainty of battle. More than
one general in history has done everything ‘by the book’, but still suffered a
crushing defeat due to factors beyond his immediate control. It would be
unrealistic then not to include a certain amount of such uncertainty into a
wargame such as M42.
Adding
too much randomness, however, can destroy the gameplay experience. After all,
victory should depend on one’s ability to plan for the unexpected and to create
contingency plans. But the outcome of a battle should never hinge on just one
or two die rolls alone.
In
designing M42, we have strived to only introduce die rolls only where the
outcome of a particular action should not be certain. Not simply to add ‘fun’
random elements into the game. This preserves the competitive value of play and
rewards players for improving their tactical skills.
You’ll Always Use D6 Dice
Every
test you are called upon to make in M42 will use some combination of standard
six-sided dice (D6).
Types Of Tests
There
are 4 basic types of dice rolls that you’ll make in M42. These are:
1.
Rolling
N+
2.
Rolling
N-
3.
Pass-One
Rolls
4.
Pass-All
Rolls
1. Rolling N+
Often,
you’ll be asked to roll a 3+, a 5+, or some other number followed by a plus
sign. This simply means that if you roll that number, or higher, on a six-sided
die, your test succeeds.
2. Rolling N-
For
some tests, you’ll be asked to roll a 4-, or some other number followed by a
minus sign. In this case, the test will pass if you roll that number or less.
3. Pass-One Rolls
For
certain tests, such as for Leadership, you will have to roll more than one die.
But you will only have to actually succeed on one of them for the test to
succeed. This is known as a Pass-One roll.
Note
that you only need a single successful roll to succeed for these tests. But
that there may be additional bonuses for passing with additional dice.
4. Pass-All Rolls
For
other types of tests, such as for Toughness, you will have to roll multiple
dice and succeed on ALL of them for the test itself to succeed. This is known
as a Pass-All roll.
Rolling Multiple Tests At Once
For
both the N+ and N- roll types, rolling more than one test at once is
easy. Just pick up one die per test, roll them, and remove the failed rolls.
You’re then left with the rolls that passed.
But
it’s not that simple to roll multiple Pass-One or Pass-All tests. You can’t
just roll all of their dice together. You have to roll them either in series,
or in parallel.
Rolling Pass-One/All In Series
This
is the easiest to follow option. Just roll the dice for each test separately.
One after the other. This works equally well for Pass-One tests and Pass-All
tests.
Rolling Pass-One In Parallel
The
more complex, but faster, option is to roll the dice in parallel. Here’s how it
works for Pass-One tests:
First,
make note of how many dice you would normally roll for each test. Next, you
roll ONE die per test. Remove any dice that pass. Then pick up the dice that
failed and roll them again. Remove any dice that passed. Keep going until
you’ve rolled once for each die you would normally roll in Series. If you have
any dice left after all of your rolls are complete, that is how many failed
tests you have.
So
for example, let’s say that I have to roll 3 Leadership Tests, of 2 dice each,
that succeed on a 4-. I would roll 3 dice two times, removing the dice that
roll 4 or less each time. The number of dice that I have left over is how many
of my tests failed.
Rolling Pass-All In Parallel
Rolling
Pass-All tests in parallel is similar to rolling Pass-One in parallel. Except
that you remove your failed rolls instead of your successful ones.
So
for example, let’s say that I’m rolling 3 toughness tests of 2 dice each that
succeed on a 4-. I would roll 3 dice two times, removing each roll of 5 or more
each time. The number of dice I have left over is how many successes I have
rolled.
That’s Um... Complicated
Not
a problem. Just keep it simple and roll your Pass-One/Pass-All tests in series.
The
parallel methods are only described here to prevent players from coming up with
their own flawed shortcuts that skew the odds of these rolls. If you’re going
to roll multiple Pass-One or Pass-All tests at once, this is how it should be
done.
But
you don’t have to do it that way. If either player in a game of M42 objects to
rolling these tests in parallel, then both players must roll them in series.
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