Here's the rules covering Target Selection, the basic visibility levels, splitting fire, etc. Have a look!
The next section will cover all the various types of terrain and their effects on visibility. So it will be a lot more complicated. :)
Edit: Never mind, after eating lunch I figured out how to put it back in. :)
Edit: Edited again to make the TacCom rule much simpler. Now it simply doubles the Awareness of other units. Which is much cleaner and eliminates a lot of potential headaches.
Shooting: Target Selection
Before
you can fire your unit’s weapons at the enemy, you must be able to see them
first. This section covers the basics of model/unit visibility and target
selection.
Eligible Targets
Any
enemy unit that is in Line Of Sight to the firing unit’s leader may be targeted
for shooting. An enemy unit is considered to be in Line of Sight if any of it’s
individual models are visible to your unit’s leader.
I See ‘Em Sarge!
If
an enemy unit’s models are not
visible to your unit’s leader, but are visible to one or more of the other
models in your unit, then you may still be able to target that enemy unit; but
it will be more difficult. Roll a Ld check for your unit.
If
the Ld check is passed, the trooper who saw the enemy shouted loud enough for
his unit leader to hear him. That enemy unit may be targeted as normal. If the
Ld check is failed, then the enemy unit may not be targeted that turn.
Note
that this roll, passed or failed, does not commit you to firing at that enemy
unit. It only determines whether the enemy unit can be targeted. Your unit will later select it’s target(s)
from amongst all visible enemy units.
Visibility Levels
There
are 5 basic levels of model visibility in M42. These are:
- Visible
- Exposed
- Obscured
- Concealed
- Hidden
Whether
you can see a particular model, and the unit it’s a part of, will depend on
their level of visibility. The details of how each type of terrain affects
visibility, is detailed in the Terrain and Visibility section of the rules.
Visible
If
an enemy model is Visible, then you can see, and target, that model anywhere on
the table. So long as it’s within the range of your unit’s weapons.
Exposed
In
reality, battlefields are not as perfectly flat as a gaming table. Normally,
the members of a unit will use the small imperfections in the terrain to their
advantage. Crouching low, and using every little rise or dip in the field to
conceal themselves.
Sometimes
though, a unit must move quickly. Trading careful, stealthy movement for speed.
Or the terrain that they’re crossing might be paved, hard-packed, or otherwise
difficult to hide in. In which case they will count as Exposed.
Exposed
units are, like Visible units, able to be targeted from anywhere on the table.
In addition though, the Awareness Range of the firing unit will be doubled when
targeting an Exposed unit. Due to their lack of care in their movement.
Obscured
Obscured
models are more difficult, but not impossible, to see. An Obscured model may be
targeted normally, unless that unit has Gone-To-Ground. In which case the unit
may only be targeted if it is within the firing unit’s Awareness (Aw) Range.
Concealed
Under
normal circumstances, Concealed models can’t be seen or targeted at all. Unless
they have moved At The Double, or are within your leader’s Awareness Range.
Hidden
A
hidden model is one which is completely behind a solid wall, tall hill, or
other non-moveable terrain feature. To determine whether a model is hidden,
bend down and look from just behind the head of your unit’s models, out towards
the enemy model. If you can physically see the enemy model, then it’s not
hidden. If you can’t see the model at all, then it is hidden.
Hidden
models cannot normally be targeted unless they are within your unit’s Awareness
Range.
Splitting A Unit’s Fire
A
unit may split it’s fire amongst any any visible enemy units. When rolling
To-Hit, simply declare which of your models are firing at the current target.
Each model in your unit may only fire at a single target during the same
action.
You
don’t have to declare all of your unit’s targets in advance, but once you have
rolled to hit with all of your declared models at a particular enemy unit, you
may not target it again during that same action. If you have already fired at
all of your unit’s visible targets, and you still have models left in your unit
which have not yet fired, then those models will not be able to shoot for the
remainder of that action.
Special Rule: TacCom
If
a unit has been provided with the proper communications gear, it can share
targeting information with the other squads in it’s Task Force.
When
the leader model of a unit with the TacCom special rule targets an enemy unit,
you may place a TacCom marker on that enemy unit in leu of the leader’s normal
shooting.
On
a successful Ld check, any other friendly units with the TacCom rule may double their Awareness Range when attempting to target the marked unit.
All
active TacCom markers are automatically removed at the Beginning of the
Reaction Phase.
Special Rule: SquadCom
In
some units, every trooper is able to communicate with their leader via a helmet
link, telepathy, or other means. This makes it much easier to get the leader’s
attention during the heat of battle.
A unit with the SquadCom
special rule does not require a Ld check in order target an enemy unit that is
visible to a unit member, but not the unit’s leader.
Edit: Added this next bit because it's required later for the terrain rules, and because it didn't fit in those sections.
Edit: Added this next bit because it's required later for the terrain rules, and because it didn't fit in those sections.
Target
Model, Firing Model
As we move into the rest of the
Shooting sections, especially those on terrain and it’s visibility effects, it
will be helpful to first define a few terms, to simplify the wording of these
rules.
For the remainder of the
Shooting rules, ‘Target Model’ shall describe any model, in an opposing unit,
which a player’s unit is currently attempting to either target, or actually
shoot it weapons at.
By the same token, ‘Firing
Model’ shall refer to any model in a unit which is attempting to either target,
or actually shoot with it’s weapons, a particular enemy model.
When the shooting rules simply refer to a ‘Model’, it should
be understood that the reference can apply to either a Target Model, or a
Firing Model equally.
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