Wednesday, January 16, 2013
Unit Stat Card: New Folding Design
by
SandWyrm
Here's a new design for the card. This version folds in half. With the unit stats/options/rules on the front, and the weapon information on the back. Instead of listing a reference for every weapon special rule, it instead has more detailed composition and cost/upgrade information for the squad itself.
Here's what it looks like folded.
Here's some other companys' gaming cards, and some GW figures, for scale.
One potential issue is that if you print them out on nice, glossy paper, you need to score the edge before you fold the card. Otherwise the paper will crack and tear on the fold line.
Thoughts?
I need to clean up the organization of the layout and the data linking before I can spit out cards for all the units. But what do you think of the layout and the information presented? Is it the right information? Is it readable/useful?
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment