Saturday, May 31, 2014
Thursday, May 29, 2014
New Shooting Chapter: Part 2
Just one page today. Since the next 2 pages cover area terrain and woods, I don't want to split them up.
Wednesday, May 28, 2014
In A Nutshell: The Fallen
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Do we have a deal? by grundalug |
Tuesday, May 27, 2014
New Shooting Chapter: Part 1
Thursday, May 22, 2014
Wednesday, May 21, 2014
New Movement Chapter: Part 5
Well life got busy again. But I got the next two pages of movement rules done today. This time they cover Burning Terrain, Moving Through Friendlies, and Moving Around The Enemy.
Monday, May 12, 2014
New Movement Chapter: Part 4
On to part 4. Half of page 48 was included in the last post. But that still leaves 1.5 pages of new building rules. The next 2 pages will discuss burning terrain and movement around other units.
Sunday, May 11, 2014
New Movement Chapter: Part 3
Saturday, May 10, 2014
New Movement Chapter: Part 2
Friday, May 9, 2014
Idea: Burning Terrain
Thursday, May 8, 2014
New Movement Chapter: Part 1
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Geraryhir, Grzegorz Krysinski |
The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.
Friday, May 2, 2014
Comparing D6 vs. D10
Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.