Thursday, August 28, 2014
Shooting: Evasion Modifiers & Reactions
by
SandWyrm
Here's the next two pages of rules, covering Evasion Modifiers and Reactions.
Thoughts?
I'm going to be busy with some family-stuff through the end of the weekend. So look for more rules updates next week.
If you follow me on Twitter, you can get daily musings and ask me questions about the project easily.
On the advice of some writers and designers that I met at Gencon, I've been putting a lot more effort into our twitter presence, and it's showing in our drastically increased traffic this week. If you're new, speak up! Good comments, bad comments, I don't care. It's all valuable feedback that we need to make this game awesome!
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment