Wednesday, September 24, 2014

Models With Different Armor Values: Redux


While working on addressing some of the concerns O_N had to my last post, I've had to go back and expand/clarify some of the language on this page too.

Monday, September 22, 2014

Removing Casualties: Part I


First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.

Sunday, September 21, 2014

Building Armor Saves & Pen-Stress


This page will finish up the section on Armor Saves. Next up is how to remove casualties from failed armor saves.

Saturday, September 20, 2014

Armor Saves: Hit Allocation Examples


Here's the visual examples of how to allocate hits before rolling armor saves.

Thursday, September 18, 2014

Rolling Armor Saves: Part I


Moving right along... Here's the next page and a half of shooting rules. This time covering Armor Saves. 

Tuesday, September 16, 2014

Rolling Your Attacks: Part II


Here's the rest of the 'To-Hit' sub-section of the Shooting Phase rules. Next up is Armor Saves, which isn't nearly as complicated.

Monday, September 15, 2014

Rolling Your Attacks: Part I


Feeling like this page still needs another pass, but I'll throw it out for comment anyhow.

Thursday, September 11, 2014

Yes/No: Firing Through Friendly Models?


Ok, I've got a question to ask: Should we allow the models of a unit to fire through other models in the same unit?

Sunday, September 7, 2014

Shooting: Target Selection Redux


After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.

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