Wednesday, September 24, 2014
Models With Different Armor Values: Redux
by
SandWyrm
While working on addressing some of the concerns O_N had to my last post, I've had to go back and expand/clarify some of the language on this page too.
Monday, September 22, 2014
Removing Casualties: Part I
by
SandWyrm
First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.
Sunday, September 21, 2014
Building Armor Saves & Pen-Stress
by
SandWyrm
This page will finish up the section on Armor Saves. Next up is how to remove casualties from failed armor saves.
Saturday, September 20, 2014
Thursday, September 18, 2014
Rolling Armor Saves: Part I
by
SandWyrm
Moving right along... Here's the next page and a half of shooting rules. This time covering Armor Saves.
Tuesday, September 16, 2014
Rolling Your Attacks: Part II
by
SandWyrm
Here's the rest of the 'To-Hit' sub-section of the Shooting Phase rules. Next up is Armor Saves, which isn't nearly as complicated.
Monday, September 15, 2014
Thursday, September 11, 2014
Yes/No: Firing Through Friendly Models?
by
SandWyrm
Ok, I've got a question to ask: Should we allow the models of a unit to fire through other models in the same unit?
Sunday, September 7, 2014
Shooting: Target Selection Redux
by
SandWyrm
After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.
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