Saturday, September 20, 2014
Armor Saves: Hit Allocation Examples
by
SandWyrm
Here's the visual examples of how to allocate hits before rolling armor saves.
If the unit all has the same armor, you just roll without allocating anything. If the unit has differing armor values amongst its models, the owning player allocates the hits evenly amongst all models. If the hits are from weapons with different AP values, AND the unit has different armor values, then both players will alternate assigning hits to the models in the unit.
So most of the time it's a quick, simple process. But occasionally you'll have to allocate out the hits and roll the AV groups separately.
Thoughts?
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment