Friday, October 31, 2014

Faction Description: The Turids

Turids! I know the first section is a bit of a doozy, but I was on a roll dammit!

Monday, October 20, 2014

Melee: Engagement With Buildings


Here's the rules on how melee engagement works with buildings.

I'm posting these without the usual graphic/screenshot treatment because crap has suddenly started falling on me from different 3 directions today, and I don't want to leave everyone hanging for an update until I get it all sorted out.

Thursday, October 16, 2014

Melee: Stress, Engaged Models, & Obstacles


Next page of Melee rules. With an example of unit vs. model engagement, and engagement over obstacles.

Monday, October 13, 2014

The Melee Phase: First Page


Here's page 1 of the new Melee Phase section. Page 2 is almost there, but needs a graphic that I haven't had time to finish yet.

Thursday, October 9, 2014

In a Nutshell: The Gruin


O_N here, sorry for dropping off the map for a bit. Here's the faction summary for the Gruin, a sort of Manson-ish take on the traditional Orc trope.

Monday, October 6, 2014

Shooting: THE LAST TWO PAGES!!!


Could it be? Is it true? Oh yeah baby! Shooting is DONE!!!

Behold! The last two pages! Wherein we learn about toughness bonuses for hard cover, destroying buildings/obstacles, and how to split a unit's fire.

Thursday, October 2, 2014

Revisions To Building Saves & Kill Rolls


Here's an update to the building saves, and initial casualty removal rules. Based largely on O_N's feedback, to make them clearer and handle a few cases that the previous version didn't.

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