Himalaya Water Tower by Zhi Zheng, Hongchuan Zhao & Dongbai Song |
Monday, December 22, 2014
Moving Buildings Around
by
SandWyrm
Wednesday, December 17, 2014
Monday, December 15, 2014
Tweak To How Buildings/Obstacles Are Engaged/Attacked
by
SandWyrm
While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.
Friday, December 5, 2014
Hitting Buildings & Applying Melee Hit-Stress
by
SandWyrm
Page 77 (left side) is pretty much the same as before, but I did re-word rule [3.4.21] for clarity. The following page discusses how hits are tracked, how buildings and obstacles are hit, and how a Melee Group's hits are applied as Hit-Stress to each of the defending units that it includes.
Thursday, December 4, 2014
Melee Groups Revision
by
SandWyrm
Thanks to Oblivion NecronNinja's vague-feelings turned helpful rules-wording ideas, I've expanded out the section on Melee Groups in a way that I think makes things much more clear. With changes to the top-most diagram, and two completely new ones to help explain the concepts.
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