In my last post, I mentioned that I was going to re-outline the WarStrike Assault Phase, with the intention of removing all defensive and supporting fire. This is because after thinking about the game's turn sequence, I decided that both of those mechanics already exist in the Action (Shooting) Phase, and that our double-activation turn sequence would ensure that each side gets to shoot at moving units before the Assault Phase starts. Meaning that the Assault Phase can just be about charges, melee, and fall-backs, without having to repeat actions that normally happen in earlier phases.
Nurglitch has taken exception to this though, and the comments are getting long and detailed enough that I think this issue deserves its own post.