This phase was a real pain to edit. Between the rules-lawyer holes that Stelek found, the new rules for Overwatch and stunned models, the need to properly separate and interlock the new reserve rules across three different sections, AND the need to simplify the existing building/obstacle rules... This one's been a bear. Oh, and the illustrations are a lot more sci-fi looking now. There's that too.
Sunday, June 10, 2018
Movement Phase Changes
by
SandWyrm
Labels:
Editing,
Gencon Prep,
M42,
Movement,
Movement Phase,
Pre-Alpha,
Sandwyrm,
WarStrike
Observation Phase Changes
by
SandWyrm
As I was finishing up the Movement Phase revamp today, I realized that I hadn't shown you the changes to the Observation section yet.
Labels:
Editing,
Gencon Prep,
M42,
Observation,
Pre-Alpha,
Sandwyrm,
Visibility,
WarStrike
Sunday, June 3, 2018
Putting Reserves In Their Places
by
SandWyrm
Thought I'd check in with an update to what I've been doing with reserves. First up, we have a new page added to the "Setting Up A Game" section, which you can see above. It defines the four types of reserves, and how they're put into reserve in the first place.
Labels:
Editing,
Ending Phase,
M42,
Movement Phase,
Overwatch,
Reserves,
Sandwyrm,
Setting Up A Game,
WarStrike
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