Wednesday, February 7, 2024

Hold Up... New Job

 

"Wait... Universal Life is just like Variable Life, but lets you invest? Gah!"

I'm finally leaving the low-paying retail gig behind. It's being replaced by a much better paying financial services job, which requires me to get licensed. Which means I'm spending all of my free time studying for that test.

Should be wrapped up in a week so. Then a couple more of weeks of training before I can get the sane work hours and boost in free time that I'm expecting.

Friday, January 19, 2024

New Cover Image


The New Cover Image For The WarStrike eBook

The cover will most likely change again every time there's a major alpha/beta/final release.

Friday, January 12, 2024

AI Diversity Is Hard

The Updated Section Image

This is the last of the 36 rules-specific illustrations that needed to be updated. Which took all of 2 weeks. There will be more for the faction-specific fluff, although some of those are done already. But the only thing left to update in the rules is the photographs of gameplay situations. For which I'll be using the 3rd-Party miniatures and terrain that I painted up for Gencon a few years back. That's all ready to go.

But the reason I'm so happy with this particular illustration has to do with its difficulty. Given the inherent biases that Stable Diffusion (my AI model of choice) has.

Wednesday, January 10, 2024

A Path Has Been Made Clear To Me

Here's my Zero-G Illustration of a "Nice" Colseran That Will Star In The Fiction I'm Writing

It's been a pretty rough year all around, with huge layoffs in film Animation/FX and games both before and after the recent strikes in Hollywood. I'm getting by, as almost every 3D guy I know is, with a mix of freelance and retail work. 

The good news though, is that in completing a Product Management certificate last fall, I've gotten plugged into the investment community. Where there's actual interest in WarStrike as a disruptor for an industry that's still stuck in a business model that Games Workshop created in the 1980's.

Sunday, March 12, 2023

"I'm afraid I CAN do that Dave..."

 

AI Rendered Gruin "Cardinalsar."

I played around with the paid version of ChatGPT earlier this week, having it write some boilerplate letters and resume outlines for my ongoing job hunt. But I got to thinking today... What if I tried to get it to write a little WarStrike fluff?

The process was interesting...

Thursday, September 15, 2022

Re-Illustrating WarStrike With An A.I.


This job market isn't as easy to find employment in as the media lets on. Not by a long shot. But I've managed to establish myself as a graphic/programming freelancer with a couple of good clients.

Fortunately, because I'm now a full-time contractor, there's no limits on what I can create and sell outside of work. So I've cracked open WarStrike's rulebook, and am currently working on upgrading my often so-so stock art collages with much better images generated by an AI. Which has been an interesting experience.

Thursday, March 24, 2022

The State of The Game

Believe it or not, a computer created this image from a text prompt.

Welp... It's been almost three and a half years since my last update. So for whoever is still interested (because I do get asked about the game from time to time) here's an update on where things currently stand, and what has to happen to move this project forward again.

Wednesday, September 12, 2018

And... We're On Facebook Now!


Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42".

I've not been posting much to the blog because so much of the work I'm doing now is little edits that would take longer to write a post about than the changes themselves. Facebook is a better place for quick updates that aren't limited to a small paragraph (like Twitter). Plus I'm planning on doing some videos going forward, and that's a better place to reach people with them.

All that said, I will be posting a summary to the blog of what I've been up to in the last month later this week.

Thoughts?

Tuesday, August 7, 2018

Gencon Playtesting Results

That's Farmpunk in the white hat, he came by to watch for a bit between Flames of War tournaments. 😀
Whew! That was an exhausting week! So were the weeks of work leading up to it! But in terms of Playtesting WarStrike, our Gencon adventure was VERY productive! We only found a few minor potential rules bugs, and two of the test groups had some very interesting feedback about how we might appeal to a wider audience than we had originally planned for.

Wednesday, August 1, 2018

Demo Minis Are Ready!


It was a slog, and I'll be doing a little more work on these after Gencon to brighten them up for use in the rulebook. But I got 49 test minis, for two opposing test forces, done to better-than-tabletop quality in just 10 days. With fully flocked (and bottom-felted) solid-resin bases that aren't going to slip off of whatever terrain they're placed on.

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