Monday, April 29, 2013
Refining Visibility Some More
by
SandWyrm
Ok, so the new visibility system was all well and good... until I had to sit down and write clear rules for the terrain effects. Block city. If the rules are too weird/complex for me to easily figure out clear rules for, then it indicates a problem. So I'm taking the weirdness down a notch, and de-coupling the visibility of a target more from the terrain Evasion modifiers. In a hybrid of the old and new systems.
Tuesday, April 23, 2013
Sunday, April 21, 2013
Yes Finally... A WarStrike Battle Report
by
SandWyrm
I went over to Games 2 Die 4 on the west side for testing yesterday. Where I took pictures of the game we had, so that I could finally (yes finally) make a proper Battle Report for everyone to see.
Labels:
Battle Report,
M42,
Sandwyrm,
Testing,
Visibility,
WarStrike
Saturday, April 20, 2013
Quick Terrain Summary
by
SandWyrm
I'm off to go do some testing today. But here's a table that provides a quick summary of what I'm thinking for terrain effects on visibility. Still working on the wordy version.
Labels:
M42,
Sandwyrm,
Shooting,
Visibility,
WarStrike
Thursday, April 18, 2013
Tuesday, April 16, 2013
More Thinking On Visibility
by
SandWyrm
Ryjak had some concerns about units being able to shoot through hills/buildings at range. While I'm finding in testing that adding GtG/Firing modifiers to the standard visibility modifiers gets tedious fast. So here's what I've thought up to solve both problems at the same time.
Monday, April 15, 2013
Friday, April 12, 2013
Rules: Unit Visibility (Ver. 0.55)
by
SandWyrm
Sorry this took so long, but I've spent 3 days writing and re-writing these two (bleeping) pages. As it took forever to get the clarity I wanted. I started out describing Awareness, and then kept hitting a wall when talking about concealment. So I ended up flipping them. Describing concealment first, and then awareness. Which worked out much better, and required far fewer words.
Labels:
M42,
Rules,
Sandwyrm,
Visibility,
WarStrike
Monday, April 8, 2013
Ryjak Talks Bugs
by
SandWyrm
I'm too busy writing rules to work too much on fluff right now. So I've let Ryjak take point on developing the Turids as a faction. He's come back with some interesting ideas. Let's have a look and discuss!
Rules: Measuring Distances (Ver. 0.55)
by
SandWyrm
Explosion of Joy, Amy Giacomelli |
Anyway, here's the rules that I've been working on for Measuring Distances.
Subscribe to:
Posts (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...