Monday, April 29, 2013

Refining Visibility Some More


Ok, so the new visibility system was all well and good... until I had to sit down and write clear rules for the terrain effects. Block city. If the rules are too weird/complex for me to easily figure out clear rules for, then it indicates a problem. So I'm taking the weirdness down a notch, and de-coupling the visibility of a target more from the terrain Evasion modifiers. In a hybrid of the old and new systems.

Tuesday, April 23, 2013

Free Discussion: Grenade Ideas


Ryjak's been wanting to talk about grenades, so let's talk.

Find Me A Word For This!


I need a good word for a concept, and I'm coming up blank. Help!

Sunday, April 21, 2013

Yes Finally... A WarStrike Battle Report



I went over to Games 2 Die 4 on the west side for testing yesterday. Where I took pictures of the game we had, so that I could finally (yes finally) make a proper Battle Report for everyone to see.

Saturday, April 20, 2013

Quick Terrain Summary


I'm off to go do some testing today. But here's a table that provides a quick summary of what I'm thinking for terrain effects on visibility. Still working on the wordy version.

Thursday, April 18, 2013

Rules: Unit Visibility (Ver. 0.56)


Here's the basic visibility rules, updated with some of the changes that I outlined the other day.

Tuesday, April 16, 2013

Unit Card Revamp


Here's what I'm working on for a re-vamp of the unit cards.

More Thinking On Visibility


Ryjak had some concerns about units being able to shoot through hills/buildings at range. While I'm finding in testing that adding GtG/Firing modifiers to the standard visibility modifiers gets tedious fast. So here's what I've thought up to solve both problems at the same time.

Monday, April 15, 2013

Fire Priority?


How would you all feel about having a target priority system in WarStrike?

Friday, April 12, 2013

Rules: Unit Visibility (Ver. 0.55)


Sorry this took so long, but I've spent 3 days writing and re-writing these two (bleeping) pages. As it took forever to get the clarity I wanted. I started out describing Awareness, and then kept hitting a wall when talking about concealment. So I ended up flipping them. Describing concealment first, and then awareness. Which worked out much better, and required far fewer words.

Monday, April 8, 2013

Ryjak Talks Bugs


I'm too busy writing rules to work too much on fluff right now. So I've let Ryjak take point on developing the Turids as a faction. He's come back with some interesting ideas. Let's have a look and discuss!

Rules: Measuring Distances (Ver. 0.55)

Explosion of Joy, Amy Giacomelli
Sigh... It's been a rough couple of weeks. Still a bit sniffy, but I've finally gotten the antibiotics out of my system that were seriously screwing with my ability to concentrate. It's also helpful having the kids back in school, and some actual spring-like weather for a change. :)

Anyway, here's the rules that I've been working on for Measuring Distances.

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