Here's what I'm working on for a re-vamp of the unit cards.
Stats on unit (not weapons) reflect upcoming changes.
You'll notice that the space for unit cost/upgrades is gone. In favor of a much-needed unit portrait for quickly identifying cards on the table. Downside is that I have to draw these. :(
I've dropped Ld as a stat. This will be standardized as follows:
- Units without leaders get 1 Ld die.
- Units with leaders get 2 Ld dice.
- Officers get 3 Ld dice.
I feel like I need to clean up the Melee section, but can't figure out what to drop. WS+ maybe. But I chaffe at the idea of swords hitting on the same roll as fists.
Am thinking of adding an 'initiative' stat for melee weapons. So that if you consolidate into a model with a lower initiative, you get to swing in melee instead of waiting until your next round.
Thoughts?
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