Monday, March 9, 2015
Unit Classes & Model Style Revision
by
SandWyrm
The weekend got pretty hectic around here, and the daylight savings switchover always screws up my sleep. But I was able to make another pass on the unit representation rules, and I got the first page done on the unit class descriptions.
Note the army-man on the washer-base. You'll be seeing a lot more of them, as I found a big bucket of some fairly modern-looking army men at Target. Which strike the perfect balance between just detailed enough to be interesting, and yet still too generic to have to worry about showing pictures of them in the rulebook.
And well... Dinosaurs are still dinosaurs. Some day I want to make a kids' game that's only about army men fighting dinosaurs. :)
Thoughts?
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment