Thursday, July 16, 2015
The New Action Phase, Part 5
by
SandWyrm
Happy Birthday to me! :)
Here's the next two pages that cover how to allocate (or not) your saving throws, especially when the target units themselves get complicated. The text didn't actually need much work at all, but all the example pics had to be re-shot due to the previous versions showing D10's instead of D6's.
Next up is Casualty removal, which should be pretty simple.
Thoughts?
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
Saving Throws,
Shooting,
WarStrike
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment