Photography test setup in my modeling room. |
Hello everyone!
I'm still working on the next Pre-Alpha release, it's just been delayed a bit by my son's birthday, the end of the school year, and some more extensive editing than I'd anticipated.
But... I did discover a solution to a problem that had been bugging me, so I thought I'd do a quick post on that. At some point relatively soon, I'm going to need to produce sets of introductory gameplay videos. But how would I do that? It's not enough to simply aim a camera at a table and hit record, because some things on that table would be in focus, and others wouldn't. The solution, as it turns out, is rather interesting, and uses some tech that was originally developed for spy planes.