Wednesday, May 23, 2018
Setting Up A Game
by
SandWyrm
Yeah, on Sunday I said that I was done with the "Basic Rules" chapter. But then I decided that chapter needed a section on how to set up a battle (which was mostly done already) and that it should include the very basic "Training Day" mission.
Why?
Because I never quite felt that this stuff belonged with the full competitive mission descriptions. Which are neither done, nor on my plate as being essential for the Gencon testing. Where we'll be running smaller games on a 4'x4' table anyway, so that we can squeeze in more demos per hour.
I also wanted to, and have been, pulling various rules out of the turn chapter, and introducing them earlier in the basics chapter. So the the turn chapters aren't so daunting, and the things that players might want to know early, or might get easily confused by, are presented in a more easily grokked order.
The first four pages are pretty much unchanged from the last Pre-Alpha PDF.
Pages 39-42 (as currently numbered, there's fluff in the front of the book that will be pulled out before I release the next Pre-Alpha) have clearer, updated, and color-matching diagrams. The rules for the mission are also formatted properly, and there's another infinity-infinity rule. This one says that the rules for a mission always override any other rule in the book.
You'll also notice that all of the rules for Objectives are collected together on page 40. These used to be in the Starting Phase section, but the Starting Phase is now the End Phase. So it makes more sense to define all of that here.
Finally, there's the mission mobility section, which is pretty much unchanged from before.
Thoughts?
All feedback is useful. Especially finding typos and pointing out things you do or don't like. I have a very thick skin, so you're not going to insult me by pointing out a mistake. :)
Thanks!
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
Starship Troopers, Maronski Ok, so we want to have the idea of needing multiple hits from low-strength weapons to kill high-toughness ta...
No comments:
Post a Comment