We're now at the week-and-a-half mark before Gencon. I finished up the rules for the next pre-alpha last Wednesday, but I'm holding back on releasing it for now. First because I'm busy painting up minis and terrain for GenCon, and second because I want to work up some generic unit and weapon stat-lines for the major factions. Since some of you have commented that you can't test the rules with the models you have. That's fair.
It's also possible that I might also make some minor rules tweaks based on GenCon test feedback. But as it stands, I consider the current rules to be pretty darn tight.
As for the test minis... I'm doing the opposing forces in tan and green, like traditional army men. :) The tan force will be more firepower-heavy, and the green force will be faster moving with two squads of jump infantry. Each force will have 1 extra squad than needed for the 4' x 4' test table, but that will give me flexibility in balancing or unbalancing the forces for each successive test.
As for the test minis... I'm doing the opposing forces in tan and green, like traditional army men. :) The tan force will be more firepower-heavy, and the green force will be faster moving with two squads of jump infantry. Each force will have 1 extra squad than needed for the 4' x 4' test table, but that will give me flexibility in balancing or unbalancing the forces for each successive test.
I'm painting up both to a minimum 3-color standard with 2 layers of dry brushed shading on the primary color for each. The bases will be color-coded by squad to make keeping track of who's who easier for the players.
Tan force is ready for detail coloring.
Green force needs one more quick dry brush layer.
Thoughts?
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